Gathered friends, welcome all. A while ago, nearing a year at this point, I had been working on a game. As it usually goes with me, it was a solo effort, and slow going. The game was aimed to be a recreation of an old puzzle/strategy game from Lego’s vast library of Flash games, Spybot: The Nightfall Incident.
After a while, though, I was getting sick of the lack of progress. So I asked around: I need people to help me work on a game I’m developing, if nothing else to keep me on track. I was coding the game in Python at the time and got a few offers of help.
As time went on, the game evolved, changed, and grew. What started as a simple recreation of a Flash formed a cyberpunk story, refinements to the game mechanics, and more. The original Python engine had to be scrapped in order to get the speed necessary from C++ and SFML. After about a year of work, now, I’m glad to have the game and its world in such a place where it’s ready to show. So, without further ado, I’d like to introduce you to Netmap 1.0.