Monday, July 29, 2019

Introducing Netmap 1.0

    Gathered friends, welcome all.  A while ago, nearing a year at this point, I had been working on a game.  As it usually goes with me, it was a solo effort, and slow going.  The game was aimed to be a recreation of an old puzzle/strategy game from Lego’s vast library of Flash games, Spybot: The Nightfall Incident.
    After a while, though, I was getting sick of the lack of progress.  So I asked around: I need people to help me work on a game I’m developing, if nothing else to keep me on track.  I was coding the game in Python at the time and got a few offers of help.
    As time went on, the game evolved, changed, and grew.  What started as a simple recreation of a Flash formed a cyberpunk story, refinements to the game mechanics, and more.  The original Python engine had to be scrapped in order to get the speed necessary from C++ and SFML.  After about a year of work, now, I’m glad to have the game and its world in such a place where it’s ready to show.  So, without further ado, I’d like to introduce you to Netmap 1.0.