Gathered friends, welcome all. A while ago, nearing a year at this point, I had been working on a game. As it usually goes with me, it was a solo effort, and slow going. The game was aimed to be a recreation of an old puzzle/strategy game from Lego’s vast library of Flash games, Spybot: The Nightfall Incident.
After a while, though, I was getting sick of the lack of progress. So I asked around: I need people to help me work on a game I’m developing, if nothing else to keep me on track. I was coding the game in Python at the time and got a few offers of help.
As time went on, the game evolved, changed, and grew. What started as a simple recreation of a Flash formed a cyberpunk story, refinements to the game mechanics, and more. The original Python engine had to be scrapped in order to get the speed necessary from C++ and SFML. After about a year of work, now, I’m glad to have the game and its world in such a place where it’s ready to show. So, without further ado, I’d like to introduce you to Netmap 1.0.
Monday, July 29, 2019
Thursday, July 18, 2019
Monday, May 13, 2019
Phantasy Star - Easy Patches
I made my first foray into the world of ROM hacking! http://www.romhacking.net/hacks/4504/
These are a series of patches for the original Phantasy Star that boost the amount of money and XP you get from monsters. Check it out and enjoy!
These are a series of patches for the original Phantasy Star that boost the amount of money and XP you get from monsters. Check it out and enjoy!
Friday, February 1, 2019
Jaga's Guide to Quake 3, Part 5: Basic Strategies
INTRODUCTION
PREVIOUS PART: The Guns
The best way to get better at Quake 3 is to simply play it, practice, and learn what works from experience. However, the nature of this guide is to help people improve with minimal frustration, so here's some simple movements and strategies you can use to improve your game.
PREVIOUS PART: The Guns
The best way to get better at Quake 3 is to simply play it, practice, and learn what works from experience. However, the nature of this guide is to help people improve with minimal frustration, so here's some simple movements and strategies you can use to improve your game.
Wednesday, January 30, 2019
Jaga's Guide to Quake 3, Part 4: The Guns
INTRODUCTION
PREVIOUS PART: THE BASICS
(Images provided by QuakeWiki)
You have an arsenal of nine weapons that form the heart of the game. Each has their own strengths and weaknesses, some more so than others. It's worth getting familiar with all of them - even your starting Machinegun can be a frag winner in practiced hands. Scroll through your weapons with the mouse wheel. If you run out of ammo, you'll automatically switch to the biggest gun you have besides the explosives.
PREVIOUS PART: THE BASICS
(Images provided by QuakeWiki)
You have an arsenal of nine weapons that form the heart of the game. Each has their own strengths and weaknesses, some more so than others. It's worth getting familiar with all of them - even your starting Machinegun can be a frag winner in practiced hands. Scroll through your weapons with the mouse wheel. If you run out of ammo, you'll automatically switch to the biggest gun you have besides the explosives.
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