INTRODUCTION
PREVIOUS PART: Running the Game
(Images provided by QuakeWiki)
Q3A's gameplay is simple on the surface. You see something, you shoot it. There's more to it than that, of course, but most of the game boils down to this simple pointing and clicking.
Saturday, December 29, 2018
Friday, December 28, 2018
Jaga's Guide to Quake 3, Part 2: Running the Game
INTRODUCTION
Quake 3 was released in 1999 but has managed to keep its popularity for nearly 20 years. This also means the original code is quite old and might not play nice with modern systems. Fortunately, id Software also released the source code to Q3A, and with it fans of the game have created new engines to play with. I'll be covering two engines in this guide, ioquake3 and Spearmint. I recommend these two for a minimum of hassle, but if you're intent on using the original engine, official patches are available.
Without further ado, let's get started!
Jaga's Guide to Quake 3, Part 1: An Introduction
I'm
a member of the resident games-and-anime club on campus that hosts a
video game night every week. The floor is mostly dominated by Smash
Bros. of various flavors and the occasional appearance of BlazBlue,
but I've tried getting people to play my sorts of games - old school
first-person shooters. Specifically, Quake 3 Arena. During the
matches, I inevitably notice some players getting creamed by the
others simply because they aren't familiar with the game - I don't
want their first taste of Quake to be one of utter frustration.
On
that note, I've decided to write this guide to help players
understand Q3A better and just have more fun playing every Monday
night. Check this post as more parts are added to the series. Parts
may be updated as well as I learn new information about the game.
PART 2: Running the Game
PART 3: The Basics
PART 4: The Guns
PART 5: Basic Strategies
PART 2: Running the Game
PART 3: The Basics
PART 4: The Guns
PART 5: Basic Strategies
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