Saturday, December 29, 2018

Jaga's Guide to Quake 3, Part 3: The Basics

INTRODUCTION
PREVIOUS PART: Running the Game
(Images provided by QuakeWiki)

    Q3A's gameplay is simple on the surface.  You see something, you shoot it.  There's more to it than that, of course, but most of the game boils down to this simple pointing and clicking.

Friday, December 28, 2018

Jaga's Guide to Quake 3, Part 2: Running the Game


INTRODUCTION

    Quake 3 was released in 1999 but has managed to keep its popularity for nearly 20 years.  This also means the original code is quite old and might not play nice with modern systems.  Fortunately, id Software also released the source code to Q3A, and with it fans of the game have created new engines to play with.  I'll be covering two engines in this guide, ioquake3 and Spearmint.  I recommend these two for a minimum of hassle, but if you're intent on using the original engine, official patches are available.
    Without further ado, let's get started!

Jaga's Guide to Quake 3, Part 1: An Introduction

I'm a member of the resident games-and-anime club on campus that hosts a video game night every week. The floor is mostly dominated by Smash Bros. of various flavors and the occasional appearance of BlazBlue, but I've tried getting people to play my sorts of games - old school first-person shooters. Specifically, Quake 3 Arena. During the matches, I inevitably notice some players getting creamed by the others simply because they aren't familiar with the game - I don't want their first taste of Quake to be one of utter frustration.

On that note, I've decided to write this guide to help players understand Q3A better and just have more fun playing every Monday night. Check this post as more parts are added to the series. Parts may be updated as well as I learn new information about the game.

PART 2: Running the Game
PART 3: The Basics 
PART 4: The Guns
PART 5: Basic Strategies